![]() ![]() This allows us to write the majority of our demo once and get performance numbers for both desktop and mobile. Readers and reviewers are much more likely to check it out.Īndroid devices now have pretty good support for WebGL. This is, of course, true for a demo written with any graphics API, but WebGL makes the barrier-to-entry very low it runs almost everywhere (iOS is still holding back the floodgates) and only requires clicking on a link. A demo gives readers a better understanding than a video alone, allows them to reproduce performance results on their hardware, and enables them to experiment with debug views like the demo for WebGL Deferred Shading by Sijie Tian, Yuqin Shao, and me. WebGL allows us to embed demos in a website, like the demo for The Compact YCoCg Frame Buffer by Pavlos Mavridis and Georgios Papaioannou. Here’s why I think so.Īn interactive demo is better than a video. Guest post by Patrick Cozzi, isn’t as crazy as it sounds: WebGL has a chance to become the graphics API of choice for real-time graphics research.
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